

(upon killing the Summoner): "Horazon, your decoy is dead." (upon nearing the Summoner): "Summoner, the dark magic have corrupted you." (upon entering the Arcane Sanctuary): "The sanctuary, Horazon's obsession." (upon shattering the Tainted Sun Altar): "Serpents. (upon entering the Claw Viper Temple): "Dark magic in a darker tomb." (when darkness comes during Tainted Sun): "An eclipse. (upon killing Radament): "Vengeance, for Atma." (upon entering Radament's Lair): "Why must evil hide in such wretched places?" (upon defeating Andariel): "Death becomes you Andariel." Act II (upon entering the Catacombs): "I don't like it down here." (upon entering the Jail): "Try and cage me demons." (upon retrieving the Horadric Malus): "A malus! This should go to Charsi." (upon entering the Monastery Gate): "Such corruption in this place." (upon killing The Countess): "So much treasure, it almost covers the stench." (upon entering the Forgotten Tower): "Ugh, who would want to remember this place?" (upon freeing Deckard Cain): "Cain, go to the rogue camp!" (upon entering Tristram): "Tristram, the first to fall to Diablo's wrath." (upon touching the Tree of Inifuss): "How has this tree escaped corruption?"

(upon touching the Cairn Stones): "These stones hold an ancient power." (upon slaying Blood Raven): "What I kill stays dead." (upon entering the Burial Grounds): "Hmm. (upon clearing the Den of Evil): "The Rogues' test is done." (upon entering the Den of Evil): "So dark. (upon entering the Blood Moor): "They'll never see me coming." The following information is a list of one-liners made by the Assassin. In Diablo II and Diablo II: Lord of Destruction, characters can be heard saying things when they reach certain areas or initiate scripted events. Main article: Assassin builds In-game speech
